LLMs Simulate the Description of a Culture, Not the Culture: An Attempt to Reproduce Henrich's Cross-Cultural Ultimatum Game Finding with LLM Agents
Describing a cultural identity to a large language model (LLM) and using it in place of human participants is increasingly common in generative agent-based modeling. We test this method against a well-documented cross-cultural finding: in the Ultimatum Game, WEIRD students often reject low offers, while members of smal...