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Author

Gilles Coppin

2 papers indexed here

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Open access Nov 2026

How Opacity and Background Affect Surface Contact Perception in Optical See-Through AR.

For virtual objects to appear spatially anchored in Augmented Reality (AR), users must be able to tell whether they rest on a real surface. Humans judge this primarily through cast shadows and contact edges (the visible boundaries where a virtual object meets the physical surface). However, additive blending in Optical...

Min Ni, Hsiang-Ting Chen, Gilles Coppin et al. · 0 citations
Open access Oct 2026

Modulating Perceived Affordances in Augmented Reality Through Object Physicality and Thermal Appearance.

In Augmented Reality (AR), users interact with objects whose visual appearance can be decoupled from their physical properties. This can create a discrepancy between the actions enabled by the AR system and the actions users perceive as possible, commonly referred to as perceived affordances. While AR overlays virtual...

Yutaro Tanaka, Juri Yoneyama, N. Le Bigot et al. · 0 citations

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