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Author

Ge Li

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Jul 2026

SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

A 3D-aware quality representation learning framework is introduced by augmenting a VGGT-based encoder with a dedicated quality head, enabling the learning of structure-aware quality representations beyond appearance-driven features.

Jingxuan Su, Shenglin Wang, Tie-Song Zhao et al. · 0 citations
Aug 2026

PCCRender: Joint Learning of Point Cloud Compression and Gaussian Splatting Rendering

Point cloud is a crucial 3D representation that plays significant role in fields such as VR/AR and digital museums. With the increasing amount of point cloud data, many compression and rendering methods are proposed, which often focus on either 3D or 2D visual quality. However, with the rapid advancements in display te...

Kangli Wang, Wei Cheng, Rong-Gang Wang et al. · 0 citations

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