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Oct 2026

GS-Threads: An Energy-Efficient 3-D Gaussian Splatting Hardware Accelerator With Sparse-Aware Rasterization for Radiance Field Rendering

Real-time 3D Gaussian Splatting (3DGS) exhibits significant inefficiencies when mapped onto conventional tile-based rasterization, primarily due to the mismatch between anisotropic or finely projected Gaussian footprints and coarse rasterization tiles. This work presents GS-Threads, an energy-efficient 3DGS accelerator...

Nian Cheng, Jia-Qi Zhang, Fasih Ud Din Farrukh et al. · 0 citations

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