Inverse rendering decomposes a scene into geometry, materials, and lighting to enable physically consistent view synthesis and relighting. Inverse rendering approaches built upon Gaussian Splatting benefit from its efficient reconstruction pipeline, yet they struggle in the presence of strong shadows. Shadows are often...
Kotoka Matsunaga, Xue-Ning Tian, Hideo Saito et al.· IEEE Open Journal of Signal...· 0 citations
We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single image. For physically coherent interactions in mixed reality (MR), such properties are as important as geometry. Prior approaches infer them...
Su-Ji Kang, Seokyoung Kim, Young Bin Kim et al.· 0 citations
3D-GIMP (3D Gaussian Inpainting Meets Patch Matching) is presented, a novel hybrid paradigm designed for high-fidelity object removal in 3D Gaussian Splatting that achieves competitive inpainting quality as previous methods using diffusion in multiple views, but also outperforms these methods in rendering speed and vie...