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Author

Daniel Cremers

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Preprint Aug 2026

Elastic Triangle Splatting

While neural rendering methods such as 3D Gaussian Splatting achieve remarkable visual fidelity, traditional polygonal meshes remain the backbone of established graphics pipelines. Triangle splatting bridges this gap by optimizing triangle primitives as differentiable splats, producing representations that are closer t...

Tian Shi, Shenhan Qian, Daniel Cremers · 0 citations
Preprint Sep 2026

ORMA: Optimization-based Monocular 4D Reconstruction of Articulated Animals

Recovering articulated 4D representations of animals from monocular videos remains challenging due to the large diversity of quadruped morphologies and lack of animal 4D supervision data. Existing learning-based reconstruction methods operate on individual images and rely on synthetic or model-fitted 3D supervision, wh...

Xu Hu, Francesco Palandra, Shang-Zhe Wu et al. · 0 citations
Preprint Aug 2026

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new enviro...

Kilian Northoff, Mateo de Mayo, Daniel Cremers · 0 citations

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