Mixture-of-Experts (MoE) architectures have become a key technique for scaling Large Language Models (LLMs), enabling high model capacity with reduced computational cost. However, this efficiency comes at the expense of increased memory capacity and bandwidth demands. Recent 3D Near-Memory Processing (NMP) architectures, which vertically integrate memory and compute through hybrid bonding, provide high internal bandwidth and energy efficiency, making them attractive for accelerating MoE inference. Nevertheless, the distributed memory and compute organization of NMP systems introduces new challenges for mapping MoE workloads. Existing parallelization strategies, such as Tensor Parallelism (TP) and Expert Parallelism (EP), suffer from either high communication costs or unbalanced computation utilization, leading to inferior efficiency. In addition, the dynamic routing behavior of MoE models further complicates efficient deployment. To address these challenges, we present HDA-MoE, a framework that optimizes MoE execution on NMP architectures through hybrid parallel deployment and runtime scheduling. HDA-MoE integrates an offline hybrid parallel mapping algorithm with an online dynamic and adaptive scheduling mechanism to reduce communication overhead while improving computation utilization. Experimental results show that HDA-MoE achieves a speedup of 1.1x--3.4x over TP, 1.1x--1.5x over EP, 1.1x--3.7x over the Hybrid TP-EP compute-balanced baseline, and 1.1x--1.3x over HD-MoE. Source code is available at https://github.com/PKU-SEC-Lab/HDA-MoE-TCAD26.
Hao-Chen Huang, Shu-Zhang Zhong, Sheng-Xuan Qiu et al.· 0 citations
Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.