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Chuanhao Li

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Preprint Sep 2026

MUGEN: Interactive Panoramic World Exploration via Camera Control

Interactive panoramic video generation aims to synthesize immersive 360\textdegree{} videos that remain visually coherent while following user-specified camera trajectories during exploration. However, progress is limited by a coupled data-and-model gap: existing panoramic video datasets are often short, weakly annotat...

Jia-Ming Tan, Zhen Li, Shu-Wei Shi et al. · 0 citations
Preprint Sep 2026

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

Interactive video world models must maintain broad scene context under camera motion while producing high-fidelity observations with low latency. Existing approaches face a representation trade-off: perspective models operate on local views and must preserve off-screen content over long rollouts, whereas broader spatia...

Jia-Ming Tan, Ming-Liang Zhai, Zhen Li et al. · 1 citation
Jul 2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly rega...

Zhen Li, Zian Meng, Shuwei Shi et al. · 2 citations

MM-BrowseComp: A Comprehensive Benchmark for Multimodal Browsing Agents

The introduction of MM-BrowseComp, a novel benchmark comprising 400 challenging, hand-crafted questions designed to evaluate multimodal retrieval and reasoning capabilities, is introduced, establishing MM-BrowseComp as a rigorous new standard for the field.

Shilong Li, Xingyuan Bu, Wenjie Wang et al. · 37 citations · ⚡7
Preprint Aug 2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

The new version of AlayaWorld substantially revise how conditioning signals are represented and integrated into the model, replacing the previous depth-warping-based spatial memory with a streaming 3D point-cache renderer.

AlayaWorld Team Kaipeng Zhang, Chuan-Hao Li, Yi-Fan Zhan et al. · 5 citations · ⚡2
Jul 2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning, and the framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-wit...

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al. · 1 citation
Jul 2026

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

This work introduces Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems and improves long-horizon consistency and visual quality while retaining real-time streaming throughput.

Shuwei Shi, Zhen Li, Mu-Yao Niu et al. · 1 citation
Preprint Aug 2026

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

This work explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance, establishing two properties of Marionette, a world model for interactive games with articulated characters that is directly controllable.

Zian Meng, Zhen Li, Chuanhao Li et al. · 3 citations
Jul 2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report

AlayaWorld is presented, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p and introduces a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 s...

AlayaWorld Team Kaipeng Zhang, Chuanhao Li, Y. Zhan et al. · 4 citations
Preprint Aug 2026

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Alaya-EVOKE (Evoke) addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation, and achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

Yuan-Yang Yin, Gongxuan Wang, Yi-Fan Zhan et al. · 6 citations · ⚡1

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