ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting
This work proposes a decompose-before-reconstruct approach, which significantly improves mesh fidelity and novel-view synthesis and novel-view synthesis, while supporting object-wise modifiability and interactivity.
Minhas Kamal, Hiranya Garbha Kumar, Mahedi Kamal et al.
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