This multidisciplinary study explores how children interact with a low-cost robotics educational tool designed to teach machine learning (ML) concepts through hands-on making. Artificial intelligence (AI) and ML are increasingly integrated into K-12 education, yet tangible approaches are not extensively studied. We con...
Anssi Lin, Henriikka Vartiainen, Anssi Salonen et al.· ACM Transactions on Computin...· 0 citations
This qualitative case study in Finland examined how teachers position themselves toward STEAM education during the early stages of a whole‑school reform. Data was collected from primary and secondary subject teachers (N=30) using a questionnaire with open-ended questions and SWOT matrices. Through content analysis with...
Anssi Salonen, Päivikki Liukkonen, A. Posti et al.· LUMAT· 0 citations
STEAM (science, technology, engineering, arts, mathematics) has gained popularity from Early Childhood Education to Higher Education, particularly in technology, design and science contexts. It is not a unified theory but more of an approach to education that builds on different pedagogies and disciplines. Through a...
Anssi Salonen, K. Sormunen, Lasse Eronen et al.· International Journal of Tec...· 0 citations
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